Game Interface: Squadron Manager
Aggressivness Levels
Adjusting a squad's aggressiveness level according to the situation at hand is crucial to strategic gameplay. Listed below are the five different aggressivness levels you can choose from to make optimal choices for a more advanced gameplay.
For information on how to change a squad's aggressivness level, see Game Interface: Squadron Manager: Changing a Squad's Aggressiveness Level.
1: Retreat to Host Station—Squad returns directly to Host Station, ignoring all enemy forces along the way. Best used if your Host Station is under attack and needs reinforcements or if a squad is overwhelmed by enemy forces. Heavily damaged squad leaders automatically set themselves to this level. A Level 1 squad will ignore future orders unless its level is changed.
2: Proceed Directly to Target—Squad goes directly to selected destination, ignoring all enemy forces along the way. Best used to initiate a squad's fastest travel time or when sending out scouts. A Level 2 squad will not engage in combat, conquer sectors, or defend itself until reaching its destination.
3: Destroy Enemies En Route—Squad travels to its destination while attacking enemy forces sighted along the way or near the destination. All squads start with Level 3 as their default.
4: Conquer Sectors Along the Way—Squad proceeds to its destination while attacking enemy forces and conquering sectors along the way. Excellent for gaining territory (especially those sectors surrounding a power station), but this setting tends to decrease a squad's speed.
5: Go Amok!—Squad destroys all enemy forces and levels all buildings. Will never retreat, even when heavily damaged. Offers complete annihilation.